Captives are treated as cargo until they are either ransomed, broken, or butchered. Derkadur97 • Welcome to DOOM Incorporated • 2 yr. It really was. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. captains and officers), and 3,020 names for stellar objects (i. 9. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. . Editing the save file directly is highly discouraged. Turning a planet to arid or jungle with TASC does a volatiles purge. Hiroyan495. removecondition volatiles_trace. e. Narrowing those choice means more exploration, low chance of optimum combination of planets in system and lower accessibility. 2D RPG/Trade/Fleet Combat Game. ai. Step 3. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». Members Online. Explore. captains and officers), and 3,020 names for stellar objects (i. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. Get some request fleets to come in system, then invade as they arrive. -Wildlife Exploitation replaced by Mesozoic Park industry. 3. v1. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. NullPointerException. Thanks in advance! Tahlan shipworks, Dassault Mikoyan, High Tech Expansion are my recommendations for factions. Wondering about what people would consider must have/ great mods. Doing a commissioned Iron Shell run. I am using the newest version of Console Commands, running 0. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. Guidelines to Modding. under602known. e. Download (0. 0. I just got it up and running in debug mode this evening on 0. Here is how it looks. The tutorial source. e. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. Yes the mod does allow the player to construct coronal hypershunt. • 2 yr. and then make the stellar mirrors orbiting your planet like eventide did. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. Lots of special items that enhance industries are locked to a specific type of planet, and some others have significant negative effects if used on specific types of planets. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. bkp" from the other two. ago. It also includes endgame methods for transforming asteroid fields into planets and gas. ago. To install the mod, simply download the . Cryosleeper about 8 LY away. Reply REDACTED_DATA123. With DIY planet mod that allows removing pollution, I found that once removed it will not be added, so long as you don’t remove and add the forges again. Open up "campaign. 1a RC3. DIY Planets Grand Colonies Stellar Networks Terraforming & Station Construction Unknown Skies Fleet Action History Combat Chatter Ship Pack: Stardust Ventures (Which is my mod) Factions: (Not necessarily what I have on right now, but the ones I generally like) Dassault-Mikoyan Engineering Diable Avionics Hazard Mining. So what you wanna do is right click a ability you arent using like distress signal or follow me or interdict (make sure the lock button is disabled) then swap to the image of what looks like the farmland industry. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. 0. 46K subscribers in the starsector community. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. 50. In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. true. Basically, pick a habitable world, don't think too much about it, and add industries when it levels up. It shouldn't crash, but to remove menu entry from planetary management screen you can change settings of TASC to disable it's terraforming features in favour of DIYP. A Van Allen radiation belt is a zone of energetic charged particles, most of which originate from the solar wind, that are captured by and held around a planet by that planet's magnetosphere. Just unzip it into DIYPlanets' jars folder and you'll be good to go. 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. 95aDownloadDownload (0. The Terraforming and Station Construction mod is a popular alternative for terraforming planets and it also allows the construction of standalone stations. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. Man I wish Starsector had a mod manager. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». 51K subscribers in the starsector community. I don't need everything on one planet. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. 3 Ability to grow food on uninhabited planets (hydroponics, domes, mushroom farms, etc. This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. 95. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Dead_Meme_Expert • 4 mo. Quite a few people have offered to contribute which is great and he said I'm. would always like to have someone above them and are not against anyone dominating them. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. The best system is one with lot's of resources, lots of planets, lots of systems near it to spread and keep the colonisation spread!My other two planets in the system have military bases on them and they are at 10 stability, military bases means they spawn more and larger fleets. 0. ) Find the planet that you want to edit. Click that and a menu should open up and you can choose to terraform one of your planets. Planet C produces volatiles, but needs drugs for the mining industry. Klokinator Ensign Posts: 39 Re: [0. This happens both in a game that was created in 0. Usually depends on the planet. 64 Apex Design Collective 1. Or more like grapes of planets. I used the DIY Planets mod and like 99% of it. e. DIY Planets Reply Dramandus •. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. 5b Fighter Expansion Rebalanced 1. Safe to add mid-save too. 1. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. Advertisement Coins. ). Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. ago. 2D RPG/Trade/Fleet Combat Game. very easy to make super-systems with multiple profitable colonies. 0 Comments. This enzyme functions at extreme temperature and pressure, giving it high potential for industrial carbon sequestration. 43K subscribers in the starsector community. Continue Reading [Starsector Mods][0. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Arranging holidays in an embrace with the Starsector is priceless. If that doesn't work, go to your saves folder. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. 95a]…. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. There is this one mod that is a total. You don't colonize system with only one planet. Join. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. 2D RPG/Trade/Fleet Combat Game Members. Usually has really good resources. That movie was the shit. r/starsector. Like having multiple planets in a system with the same texture. You could try to generate the mission again, but unless something changed it'll fail in the same way. also, it's not a bad idea to check the mod discussion threads on the starsector. : high flux, low hull, engines disabled etc. 155 votes, 34 comments. 9. Colonies are player-owned settlements on planets within the sector. 64 DroneLib 1. 9. Terran and Jungle planets with decent modifiers orbiting a gas giant in the Duzahk system in the Core Worlds. You should try Industrial evolution and DIY planets mods. Re: [0. . I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. 55. DIY Planets, Industrial. Approaching from an asteroid field helps with a low profile as well. It's nearly impossible to make more than the tiniest of changes without corrupting something. Download, changelog, compatibility, and feedback from the forum community. Re: [0. Diy planets. captains and officers), and 3,020 names for stellar objects (i. Planet Search by andylizi [0. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. Diy planets: increases colony customisation and planet customisation . Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. 2D RPG/Trade/Fleet Combat Game. Improved Rotary weapons makes a few weapons look better. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. All planets are in the same system. The tutorial source code can be found at:secrets of the frontier mod: (it is save game compatible)total bonus XP from building in the hullmods and from scuttling the ship is 100%. • 9 days ago. It msg decrease after you've taken it a few times maybe. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. 95. ago. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. You can find piles of 20k ore sometimes. perhaps a wall of flesh for a world border etc. It used to be called Starfarer. v1. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. For your convenience Ill also list down the short term and long term benefits. d hmi supervillains 0. Do not use sustained burn. 1 Fleet Size by DP 1. Could this be a residual item, or came from TaSC/Industrial. Diy planets, it's not needed but it's interesting to use in the late game. The mod is called DIY planets, and it has a lot more content than that. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Find your character's folder. 0. The worldgen does seem rather keen on bunching similar planet types together. Anorangutan • 10 mo. R. de_kriskard • 8 mo. Second, Non-core systems (excluding Nebulas due to engine limitations) are hidden from the hyperspace map, and must be seeked out by the player. I was under the impression that colony production and consumption is summed up across all planets (like most games). 1. You said that both mods were compatible if I turned off the terraforming options of your mod. Way to colonize nebula without gimping yourself too much. ago. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. e. 1. DIY terraforming core question . 1. Low tech expansion (LTA): adds more lowtech weapons and shipsDIY Planets 1. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. Played through all the way to the end of that storyline and for a whole cycle after the end. 14, for Starsector 0. This will help make your fleet self-sustaining, which means you can keep exploring for longer. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. 95aDownloadDownload (0. And you want it to be near the core. Re: [0. Reply yordlebrothel •. Heat/cold, atmosphere,. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. There's also a cryosleeper in the system. I think most have already been mentioned here, just want to add two other mods: 1. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. There may be a few that you have to worry about and those are in the scope of total game conversion. After that, select the industry you want to build. 95a. There even is a way to build an entirely new planet in a system but I have yet to try it. 1a)DIY Planets adds a variety of colony structures and special items which allow the. NexusMod mirror. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Yes this one. 0. One of the requirements for a 'good' planet is accessibility. 2D RPG/Trade/Fleet Combat Game. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». Hegemony won't like if you colonize this, so save it for when you have enough cash on hand to rush the max starbase and/or bribe attacks off. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. After awhile, like a month or 2, there'll be an asteroid near by. Either DIY Planets or Terraforming and Station Construction, those are the terraforming mods I use. Valheim Genshin. [0. The Rift Generator basically allows you to teleport the planet to a different system. « Last Edit: October 13, 2022, 04:02:29 PM. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. 2. Some gas giants have atomsphere and doesn't list it on the top right. It's based on prompts from interraction with remnants on wiki and from nexerelin. If you're new to t. Those are some of my must haves along with Nexerelin. captains and officers), and 3,020 names for stellar objects (i. DIY Planets ExiledSpace FastEngineRendering FleetSizeByDP Fuel Siphoning Grand Colonies GraphicsLib HexShields Hazard Mining Inc. You can even build your own planets by editing this file. 2. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Human beings can survive unprotected exposure to the surface conditions of (market). If I lived in the starsector universe and I ended up learning about your system, I would have tried to join your faction in a heartbeat. Any tips on where to get these items?. Like O. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Its good to have your own food on the planet so hostile forces cant disrupt shipments and so you dont have to spend money on imports. 6a diable avionics 2. Okay , soooo. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 11. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet from a barren rock into a green paradise. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. 1. Some prefer Vayras mod whatsitsname which works well with it. So you got desertic if you came from a. Recommended mods. 95a] DIY Planets - Terraforming and more! by Kentington [ 0. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. Using "DIY planets. Coronal Hypershunt within 8. 0. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. " Art by @DinoBoiRex1. 2D RPG/Trade/Fleet Combat Game. Under each label a number of elements are possible possible values include "an" RGBA colour array as. . . Its cheap and costs you almost nothing to do. . Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. ago. juice-stain. 306. Or stellar reflector arrays. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Colonies are player-owned settlements on planets within the sector. you put the archived file directly into the mods folder. It was then at commented and. 5. 73. Ah ok, thank you and my apologies. A good planet can be making 130-300k depending on the population. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Hypershunt tap. . Also, if a system lacks a stable point, grab an alpha AI and visit the sun. « Reply #153 on: January 23, 2023, 02:38:15 PM ». Slap Alpha cores on every colony. 1. Mods. 2D RPG/Trade/Fleet Combat Game. Safe to add mid-save too. 2MB. Thanks in advance. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Additionally, Nexerelin, either DIY Planets or Terraforming and Station Construction, and Starship Legends are all really good. Is there a way to stop 'natural progression' of planet class change? I mean removing the condition without. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. DIY Planets - more stable mod for terraforming planets, which add quests for you. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. 9. Which means no additional random tundra, desert, water etc planets. Otherwise, I recommend a terraforming mod (I use DIY Planets). This mod significantly expands the variety of systems and planets you'll encounter while exploring. 13. Usually has. With all that said a few question: 1. Re: [0. 1 extratential lanestate 0. 1a to the current vesion (0. Bit of a shame tbh, its terraforming items. Good resourced planets are good for start and can use it as a free garage and depot for all your junk, when you become the warlord and have credits you can expand aggressively with multiple terran-esq worlds but don’t let your first colony get too big or you’re gonna deal with the path. 188 votes, 22 comments. now I don't know which one is best. Also the hazard rating influences building upkeep. r/starsector. Lure the patrols away. I just started to play with mods and have the QoL mods and Nex but want to add more faction and ship mods. 51K subscribers in the starsector community. Titan AE. "DIY planets" mod has tereforming options to remove or add atmosphere even on gas giants (it takes a lot of time and need special modded items to work). However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. But I found a bug, every time I terraform a planet/ the requirements for a better planet are fulfilled and it switched to that planet type the resource-gathering buildings produce their current colony size added to the colony size of the previous planet. Also, adds a frequently spawning repetitive quests to the bar. -Wildlife Exploitation replaced by. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. With our comprehensive installation and usage guide, you'll be able to install and use. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. Three tundra planets, each with farmland and 150 or less hazard rating. ago. MendezReddit • 5 mo. Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. though. One of the requirements for a 'good' planet is accessibility.